![]() I set some variables for it anyway, don't know if it did anything. I'm not sure, but I think blood should last longer before fading and level cap is higher. (Got carried away thinking Fist of the north star). Your weapon skill has a 4x stronger effect on your damage, (5x for bare-handed). I hate the way it takes 30 bullets to the head to kill a man. optional pair, lofi_combat and lofi_creaturesĬOMBAT DAMAGE, STRONGER SKILL EFFECT (lo-fi_combat.esp) Just put a mod on top of this if you want to override it. Should have made this a separate mod really, but I did it without thinking. OLD!! I didn't change much, I just made her young, changed her ugly haircut, and gave her a cool eye-patch. In vanilla I wanted this follower because she sounded cool, then I finally meet her and shes ugly as sin, and old. STAR PALADIN CROSS (lo-fi_solidworld.esp) All super mutants are stronger (eg brutes are like masters and so on). Level 3!!! I should not be able to do that. ![]() In vanilla, I killed a super mutant at level 3, and it wasn't that hard either. STRONGER SUPER MUTANTS (lo-fi_solidworld.esp) Muahaha.Ĭertain NPCS and enemies that used to change level around the players level, are now set to fixed levels (based on their previous ranges). This makes things a little more fair in the early levels, and balances things out a bit. You will get shoddy loot mixed with high level loot. On the other hand, loot and shops will be the same as if you were level 20. At lower levels the game will be harder, you will meet enemies you cannot deal with. Now, no matter what level you are, you will encounter the same world. I went through every leveled list for monsters, npcs and items, and set every single level to 1. If you're level 3 and you see a super mutant, RUN! Don't try to fight it and then go "wah, dis game too hard!" The point of this mod is that you have to play with a different mentality. The feel will change drastically, not just the feel of the game, but the feel of the world you are in. The first thing you should do is get yourself well equipped, thats the one thing that is now easier early on. If you survive, you will adapt to this new world quickly. You're green and have a life expectancy of 5 minutes. Weaklings should be cautious, you've just stepped out of your sheltered vault existence into the wasteland. You never know what you will get in life, so prepare well, learn fast, and make friends quickly. The world is full of people stronger than you. If you really want fun, combine it with "Mart's Mutant Mod - Increased Increased Spawns.esp". I warn you, it has not been heavily tested, I am just playing with it now. Essentially, what it does is set every leveled list, for NPC, creature and items, I set the level to 1. Using console setav makes everything go back to 100 (+/-) The game wasn't designed to assign points over 100, changing a few lines of code in an xml file isn't going to work, it's only cosmetic at best.I guess you can see this as a spiritual successor to oscuro. Wasteland mastery is essential if you want skills over a 100, assigning points past 100 in the level up screen just doesn't work! Reading skill books and choosing perks that add points to skills will result in the skill points being added. Works on New Vegas as well, but there's a toggler mod for mcm to show true skill values that works well too. If your already past 30 the skills will only stay 100 (+/-). () only works if installed before you level past 30. DarnUI has the option to DISPLAY skill values past a 100, not allow you to assign points over a 100. I did manage to get the true values to show using darnUI, wasteland mastery, maxlevel100, perkeverylevel and dree perks to increase skills with out adding points in level up screen. most it does is just trick the ui into assigning points over a hundred if less than a 100 but it doesn't stick and on next level up all skills will be 100 (+/-) again. This doesn't work.I've tried everything on the web, I've edited xmls til my fingers bled.
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